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	<title>Software Debugged</title>
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	<link>http://www.softwaredebugged.com</link>
	<description>Computing, software and the internet</description>
	<pubDate>Mon, 07 Dec 2009 00:22:38 +0000</pubDate>
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		<title>The Anti Patterns Misconception</title>
		<link>http://www.softwaredebugged.com/software-patterns/anti-patterns</link>
		<comments>http://www.softwaredebugged.com/software-patterns/anti-patterns#comments</comments>
		<pubDate>Thu, 05 Nov 2009 17:42:45 +0000</pubDate>
		<dc:creator>MarkR</dc:creator>
		
		<category><![CDATA[Software Patterns]]></category>

		<guid isPermaLink="false">http://www.softwaredebugged.com/software-patterns/anti-patterns</guid>
		<description><![CDATA[I kicked off this Software Patterns category with A Brief Introduction to Software Patterns. The following is a short quote from that post which sums up, in a nutshell, what that post had to say:
A pattern is basically a capturing of a problem (in context) together with a solution to that problem
Another pattern related term [...]]]></description>
		<wfw:commentRss>http://www.softwaredebugged.com/software-patterns/anti-patterns/feed</wfw:commentRss>
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		<item>
		<title>Double Dispatch Pattern</title>
		<link>http://www.softwaredebugged.com/software-patterns/double-dispatch-pattern</link>
		<comments>http://www.softwaredebugged.com/software-patterns/double-dispatch-pattern#comments</comments>
		<pubDate>Tue, 19 May 2009 16:22:50 +0000</pubDate>
		<dc:creator>MarkR</dc:creator>
		
		<category><![CDATA[Software Patterns]]></category>

		<guid isPermaLink="false">http://www.softwaredebugged.com/software-patterns/double-dispatch-pattern</guid>
		<description><![CDATA[The Double Dispatch pattern is a design pattern used to leave a class hierarchy open to having extra operations added to it. Further, double dispatch allows the implementations of such added operations to be different according to the actual, or &#8220;concrete&#8221;, type of the class.
In this article I will start with an example of C# [...]]]></description>
		<wfw:commentRss>http://www.softwaredebugged.com/software-patterns/double-dispatch-pattern/feed</wfw:commentRss>
		</item>
		<item>
		<title>A Brief Introduction to Software Patterns</title>
		<link>http://www.softwaredebugged.com/software-patterns/a-brief-introduction-to-software-patterns</link>
		<comments>http://www.softwaredebugged.com/software-patterns/a-brief-introduction-to-software-patterns#comments</comments>
		<pubDate>Sat, 09 May 2009 17:37:28 +0000</pubDate>
		<dc:creator>MarkR</dc:creator>
		
		<category><![CDATA[Software Patterns]]></category>

		<guid isPermaLink="false">http://www.softwaredebugged.com/software-patterns/a-brief-introduction-to-software-patterns</guid>
		<description><![CDATA[I&#8217;m pretty sure that the first contact most software developers at large have with patterns is through the well known book &#34;Design Patterns: Elements of Reusable Object-Oriented Software&#34; by Erich Gamma, Richard Helm, Ralph Johnson&#160; and John Vlissides - the &#34;Gang of Four&#34; (GoF) as they became known. This book - containing twenty-four object oriented [...]]]></description>
		<wfw:commentRss>http://www.softwaredebugged.com/software-patterns/a-brief-introduction-to-software-patterns/feed</wfw:commentRss>
		</item>
		<item>
		<title>The Difference Between Encapsulation and Abstraction</title>
		<link>http://www.softwaredebugged.com/oop-basics/the-difference-between-encapsulation-and-abstraction</link>
		<comments>http://www.softwaredebugged.com/oop-basics/the-difference-between-encapsulation-and-abstraction#comments</comments>
		<pubDate>Fri, 20 Mar 2009 15:48:55 +0000</pubDate>
		<dc:creator>MarkR</dc:creator>
		
		<category><![CDATA[Object Oriented Programming Basics]]></category>

		<guid isPermaLink="false">http://www.softwaredebugged.com/oop-basics/the-difference-between-encapsulation-and-abstraction</guid>
		<description><![CDATA[The difference between encapsulation and abstraction seems to trouble some people, which is something I find rather odd. While both are concepts important to object oriented design, and while both are complementary to one another, they are two different concepts. In this article I will explain briefly what encapsulation and abstraction are, and how they [...]]]></description>
		<wfw:commentRss>http://www.softwaredebugged.com/oop-basics/the-difference-between-encapsulation-and-abstraction/feed</wfw:commentRss>
		</item>
		<item>
		<title>Technical Debt</title>
		<link>http://www.softwaredebugged.com/software-development/technical-debt</link>
		<comments>http://www.softwaredebugged.com/software-development/technical-debt#comments</comments>
		<pubDate>Wed, 11 Mar 2009 11:35:22 +0000</pubDate>
		<dc:creator>MarkR</dc:creator>
		
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://www.softwaredebugged.com/software-development/technical-debt</guid>
		<description><![CDATA[In this article I want to talk about a term that I think is just brilliant: technical debt! The term technical debt makes an analogy: it considers the use of quick, but poor, technical solutions to store up a form of debt. As with more conventional forms of debt, the immediate problem is solved, but [...]]]></description>
		<wfw:commentRss>http://www.softwaredebugged.com/software-development/technical-debt/feed</wfw:commentRss>
		</item>
		<item>
		<title>Object Characteristics</title>
		<link>http://www.softwaredebugged.com/oop-basics/object-characteristics</link>
		<comments>http://www.softwaredebugged.com/oop-basics/object-characteristics#comments</comments>
		<pubDate>Fri, 06 Mar 2009 09:28:49 +0000</pubDate>
		<dc:creator>MarkR</dc:creator>
		
		<category><![CDATA[Object Oriented Programming Basics]]></category>

		<guid isPermaLink="false">http://www.softwaredebugged.com/oop-basics/object-characteristics</guid>
		<description><![CDATA[In this article I want to look at the essential characteristics that objects have, namely those of state, behaviour and identity. This article follows on from my my What is an Object? article of a while ago, when I offered the following definition of what an object is:
An object is a physical manifestation of a [...]]]></description>
		<wfw:commentRss>http://www.softwaredebugged.com/oop-basics/object-characteristics/feed</wfw:commentRss>
		</item>
		<item>
		<title>Why Unit Test?</title>
		<link>http://www.softwaredebugged.com/software-development/why-unit-test</link>
		<comments>http://www.softwaredebugged.com/software-development/why-unit-test#comments</comments>
		<pubDate>Wed, 25 Feb 2009 21:01:30 +0000</pubDate>
		<dc:creator>MarkR</dc:creator>
		
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://www.softwaredebugged.com/software-development/why-unit-test</guid>
		<description><![CDATA[I&#8217;ve written a few articles about unit testing on this blog, but so far they&#8217;ve been about how to go about doing so and what supporting libraries/frameworks are available. Now I want to look at why unit testing is a good idea. In particular, this article will focus on the business perspective.
Many software developers embrace [...]]]></description>
		<wfw:commentRss>http://www.softwaredebugged.com/software-development/why-unit-test/feed</wfw:commentRss>
		</item>
		<item>
		<title>Unit Test Frameworks</title>
		<link>http://www.softwaredebugged.com/software-development/unit-test-frameworks</link>
		<comments>http://www.softwaredebugged.com/software-development/unit-test-frameworks#comments</comments>
		<pubDate>Tue, 10 Feb 2009 12:10:26 +0000</pubDate>
		<dc:creator>MarkR</dc:creator>
		
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://www.softwaredebugged.com/software-development/unit-test-frameworks</guid>
		<description><![CDATA[At the end of my previous article Pros and Cons of Using the C assert Macro for Unit Testing in C/C++ I promised to follow up with an article summarising the popular unit testing libraries/frameworks. In this article I will give that summary:

For the .NET languages there is NUnit. Although the source code is written [...]]]></description>
		<wfw:commentRss>http://www.softwaredebugged.com/software-development/unit-test-frameworks/feed</wfw:commentRss>
		</item>
		<item>
		<title>Pros and Cons of Using the C assert Macro for Unit Testing in C/C++</title>
		<link>http://www.softwaredebugged.com/software-development/assert-unit-testing-pros-cons</link>
		<comments>http://www.softwaredebugged.com/software-development/assert-unit-testing-pros-cons#comments</comments>
		<pubDate>Thu, 05 Feb 2009 17:17:15 +0000</pubDate>
		<dc:creator>MarkR</dc:creator>
		
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://www.softwaredebugged.com/software-development/pros-and-cons-of-using-the-c-assert-macro-for-unit-testing-in-cc</guid>
		<description><![CDATA[This is a short follow-up to my recent article A Very Simple Introduction to Unit Testing. In that article I described the development of a very simple unit test for a very simple C++ class. To do this I used the C/C++ assert() macro, saying the following about it:
&#34;&#8230;although assert wasn&#8217;t originally intended for unit [...]]]></description>
		<wfw:commentRss>http://www.softwaredebugged.com/software-development/assert-unit-testing-pros-cons/feed</wfw:commentRss>
		</item>
		<item>
		<title>What is an Object?</title>
		<link>http://www.softwaredebugged.com/oop-basics/what-is-an-object</link>
		<comments>http://www.softwaredebugged.com/oop-basics/what-is-an-object#comments</comments>
		<pubDate>Mon, 02 Feb 2009 19:11:08 +0000</pubDate>
		<dc:creator>MarkR</dc:creator>
		
		<category><![CDATA[Object Oriented Programming Basics]]></category>

		<guid isPermaLink="false">http://www.softwaredebugged.com/object-oriented-programming/what-is-an-object</guid>
		<description><![CDATA[Much present day commercial software development - probably the majority of it - claims to be object oriented, and at the centre of object oriented software is the object. So, what is an object? Unfortunately, the word object seems to have joined the ranks of the buzzwords. It seems to have become one of those [...]]]></description>
		<wfw:commentRss>http://www.softwaredebugged.com/oop-basics/what-is-an-object/feed</wfw:commentRss>
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